Showing posts with label Simple Console Game. Show all posts
Showing posts with label Simple Console Game. Show all posts

Friday, March 16, 2012

2) Maze: Generating Maze Randomly and Maze Traversal

My version of random maze generator and maze traversal.
This program used Depth First Search Algorithm to generate random maze according to the size input by user, then this program used the Right Hand Wall algorithm for the traversal.
Source:
Depth First Search Algorithm - http://www.mazeworks.com/mazegen/mazetut/index.htm
The recursive version of the maze generator can be found here - http://azerdark.wordpress.com/2009/03/29/588/
/*
 *   Title: Pointers 723 : Generating Maze Randomly & Maze Traverse
 *   Author: aeriqusyairi
 *   Date: Mac5 2012
 *   Algorithm: Depth First Search
 *   
 *      create a CellStack (LIFO) to hold a list of cell locations
 *      set TotalCells = number of cells in grid
 *      choose a cell at random and call it CurrentCell
 *      set VisitedCells = 1 
 *
 *      while VisitedCells < TotalCells 
 *
 *         find all neighbors of CurrentCell with all walls intact
 *         if one or more found
 *            choose one at random
 *            knock down the wall between it and CurrentCell
 *            push CurrentCell location on the CellStack
 *            make the new cell CurrentCell
 *            add 1 to VisitedCells 
 *         else
 *            pop the most recent cell entry off the CellStack
 *            make it CurrentCell 
 *         endIf 
 *
 *      endWhile
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define MAX 101 //maxRow + maxColumn + 1
#define WALL 1 //indicate the wall is up
#define PATH 0 //indicate the cells is previous path
#define CELLS 2500 //row * column
#define START 3 //start position
#define END 4 //end position
 
void mazeGenerator( int wMaze[ MAX ][ MAX ], int wSize ); //generate the maze
void startEnd( int wMaze[ MAX ][ MAX ], int wSize, int* wSRow, int* wSCol );//generate start and end position
int mazeTraverse( int maze[ MAX ][ MAX ], int currentRow, int currentColumn, int size );//Automatic maze solver
void printMaze( int wMaze[ MAX ][ MAX ], int wSize );//display the maze
 
int main(void){
   
   int size = 3, sRow = 0, sCol = 0, state;
   int maze[ MAX ][ MAX ]; //maze array 
   
   printf("My Maze Generator\n*****************\n\n");
   printf("Input the size of your desired maze (3 to 50): ");
   do{
      if(size < 3 || size > 50)
         printf("Invalid size! Input again: ");
            
      scanf("%d", &size );//get the desired size from user
   }while(size < 3 || size > 50);
   
   mazeGenerator( maze, size );
   startEnd( maze, size, &sRow, &sCol );
   printMaze( maze, size );
   state = mazeTraverse( maze, sRow, sCol, size );
   
   if(state == 0)
      printf("Player found the exit\n\n");
    
   system("pause");
   return 0;
}
//////////////////
//MAZE GENERATOR//
//////////////////
void mazeGenerator( int wMaze[ MAX ][ MAX ], int wSize ){
   
   srand(time( 0 ));
   
   void initMaze( int wMaze[ MAX ][ MAX ] ); //initalize the maze array
   int walled( int wMaze[ MAX ][ MAX ], int wRow, int wCol );//check neighbouring cells
   
   initMaze( wMaze );
   
   int counter = 0, row = 1, col = 1, visited = 1;
   int validNeighbour, valid, randValid, move;
   int neighbourRow[ 4 ];
   int neighbourCol[ 4 ];
   int step[ 4 ];
   int btRow[ CELLS ]; //backtrack row array
   int btCol[ CELLS ];//backtrack column array
   
   //start backtracking with first cell
   btRow[ 0 ] = 1;
   btCol[ 0 ] = 1;
      
   /*while VisitedCells < TotalCells*/
   while(visited < wSize * wSize){
      //initialize
      validNeighbour = -1;
      
      /*find all neighbors of CurrentCell with all walls intact*/
      //NORTH neighbour
      if(row - 2 > 0 && walled( wMaze, row - 2, col )){
         validNeighbour++;
         neighbourRow[ validNeighbour ] = row - 2;
         neighbourCol[ validNeighbour ] = col;
         step[ validNeighbour ] = 1;       
      } 
      //WEST neighbour
      if(col - 2 > 0 && walled( wMaze, row, col - 2 )){
         validNeighbour++;
         neighbourRow[ validNeighbour ] = row;
         neighbourCol[ validNeighbour ] = col - 2;
         step[ validNeighbour ] = 2;         
      }
      //EAST neighbour
      if(col + 2 < wSize * 2 + 1 && walled( wMaze, row, col + 2 )){
         validNeighbour++;
         neighbourRow[ validNeighbour ] = row;
         neighbourCol[ validNeighbour ] = col + 2;
         step[ validNeighbour ] = 3;         
      } 
      //SOUTH neighbour
      //size * 2 + 1 -> size + wall + outerWall
      if(row + 2 < wSize * 2 + 1 && walled( wMaze, row + 2, col )){
         validNeighbour++;
         neighbourRow[ validNeighbour ] = row + 2;
         neighbourCol[ validNeighbour ] = col;
         step[ validNeighbour ] = 4;         
      }
      
      //if one or more found
      if(validNeighbour != -1){
         //choose one at random
         valid = validNeighbour + 1;//number of valid neighbour
         randValid = rand() % valid;
         
         //make the new cell CurrentCell
         row = neighbourRow[ randValid ];
         col = neighbourCol[ randValid ];
         
         counter++;
         
         btRow[ counter ] = row;
         btCol[ counter ] = col;
         
         move = step[ randValid ];
         
         //knock down the wall between it and CurrentCell
         //NORTH
         if(move == 1){
            wMaze[ row + 1 ][ col ] = PATH;        
         }
         //WEST
         else if(move == 2){
            wMaze[ row ][ col + 1 ] = PATH;     
         }
         //EAST
         else if(move == 3){
            wMaze[ row ][ col - 1 ] = PATH;     
         }
         //SOUTH
         else if(move == 4){
            wMaze[ row - 1 ][ col ] = PATH;     
         }
         
         //add 1 to VisitedCells
         visited++;
      }
      //if none found 
      else{
         //backtracking
         row = btRow[ counter ];
         col = btCol[ counter ];
         counter--;      
      }
       
   }                           
}

void initMaze( int wMaze[ MAX ][ MAX ] ){
   int a, b;
   
   for(a  = 0; a < MAX; a++){
      for(b = 0; b < MAX; b++){
         if(a % 2 == 0 || b % 2 == 0){
            wMaze[ a ][ b ] = WALL;   
         }else{
            wMaze[ a ][ b ] = PATH;      
         }
      }       
   }     
}

void printMaze( int wMaze[ MAX ][ MAX ], int wSize ){
   int row, col;
   
   printf("\n");
   
   for(row = 0; row < wSize * 2 + 1; row++){
           
      if(wMaze[ row ][ 0 ] == START)
         printf(" START -> ");
      else
         printf("          ");
         
      for(col = 0; col < wSize * 2 + 1; col++){
         if(wMaze[ row ][ col ] == WALL)
            printf("#");
         else if(wMaze[ row ][ col ] == START)
            printf("X");
         else
            printf(" ");        
      } 
      
      if(wMaze[ row ][ wSize * 2 ] == END)
         printf(" <- END");
                
      printf("\n");
   }  
   printf("\n"); 
   system("pause");
   system("cls");     
}

int walled( int wMaze[ MAX ][ MAX ], int wRow, int wCol ){
   if(wMaze[ wRow - 1 ][ wCol ] == WALL &&
      wMaze[ wRow + 1 ][ wCol ] == WALL &&
      wMaze[ wRow ][ wCol + 1 ] == WALL &&
      wMaze[ wRow ][ wCol - 1 ] == WALL )
      return 1;
      
   return 0;    
}
////////////////////////////////////
//START AND END POSITION GENERATOR//
////////////////////////////////////
void startEnd( int wMaze[ MAX ][ MAX ], int wSize, int* wSRow, int* wSCol ){
   int start, end;
   
   do{
      start = rand() % (wSize * 2);//size + wall
   }while(start == 0 || wMaze[ start ][ 1 ] == WALL );
          
   do{
      end = rand() % (wSize * 2);   
   }while(end == 0 || wMaze[ end ][ (wSize * 2) - 1 ] == WALL);  
   
   wMaze[ start ][ 0 ] =  START;
   wMaze[ end ][ wSize * 2 ] = END; 
   
   *wSRow = start;
   *wSCol = 0; 
}
/////////////////
//MAZE TRAVERSE//
/////////////////

//global
int startingFlag = 1, direction = 0;

//enumeration
enum Stat { OVER, NOT_OVER };

int mazeTraverse( int maze[ MAX ][ MAX ], int currentRow, int currentColumn, int size ){
   //sub-function
   int gameOver( const int currentRow, const int currentColumn, int size );
   int move( int maze[ MAX ][ MAX ], int *currentRow, int *currentColumn, int *currentDirection, int size );
   void printPosition( int maze[ MAX ][ MAX ], const int currentRow, const int currentColumn, int size );
   
   enum Stat State;
   
   //check if game is over
   State = gameOver( currentRow, currentColumn, size );

   if(State == OVER && startingFlag == 0){
      printPosition( maze, currentRow, currentColumn, size );
      return OVER; //return OVER indicating succesfully find the exit
      //algorithm for if this function can't find the exit is not available       
   }
   
   //indicate player is ready to move
   if(startingFlag == 1){
      //print initial maze
      printf("Player's ready\n**************\n");
      printPosition( maze, currentRow, currentColumn, size );
      system("pause");
      system("cls");
      //set first direction based on starting position
      if(currentRow == 0){
         direction = 1;              
      }else if(currentRow == 11){
         direction = 0;      
      }else if(currentColumn == 0){
         direction = 2;      
      }else if(currentColumn == 11){
         direction == 3;      
      }
      startingFlag = 0;             
   }  
   
   //seek for next move
   move( maze, ¤tRow, ¤tColumn, &direction, size );
   
   //system("pause");//activate this to see each move
   system("cls");
   
   mazeTraverse( maze, currentRow, currentColumn, size );
   
   return OVER;   
}

/*seek for next move*/
enum Direction { NORTH, SOUTH, EAST, WEST };
int move( int maze[ MAX ][ MAX ], int *currentRow, int *currentColumn, int *currentDirection, int size ){
   int posibble[ 4 ] = { 0 };// 1 -> North; 2 -> South; 3 -> East; 4 -> West;
   int counter = 0;
   
   enum Direction Seek; 
   
   Seek = *currentDirection;
   
   /*move the player respect to current direction*/
   
   //cover the current position
   maze[ *currentRow ][ *currentColumn ] = 0;
   
   //move the player respect to current direction
   if(Seek == NORTH){
      //print direction
      printf("direction = NORTH\n");
      //move north
      *currentRow -= 1;
   }else if(Seek == SOUTH){
      //print direction
      printf("direction = SOUTH\n");
      //move south
      *currentRow +=1;      
   }else if(Seek == EAST){
      //print direction
      printf("direction = EAST\n");
      //move east
      *currentColumn += 1;   
   }else if(Seek == WEST){
      //print direction
      printf("direction = WEST\n");
      //move west
      *currentColumn -= 1;
   }
   
   maze[ *currentRow ][ *currentColumn ] = 3;
   
   //print each move
   printPosition( maze, *currentRow, *currentColumn, size );// print maze with player current position
   
   /*analyse for next direction*/
   
   //seek posibble direction
   printf("Seek next direction...\n\n");
   if(maze[ *currentRow - 1 ][ *currentColumn ] == 0 && Seek != SOUTH){
      printf("NORTH is possible\n");
      posibble[ 0 ] = 1;
      counter++;
   }
   if(maze[ *currentRow + 1 ][ *currentColumn ] == 0 && Seek != NORTH){
      printf("SOUTH is possible\n"); 
      posibble[ 1 ] = 1;
      counter++; 
   } 
   if(maze[ *currentRow ][ *currentColumn + 1 ] == 0 && Seek != WEST && 
      maze[ *currentRow ][ *currentColumn + 1 ] != 4){
      printf("EAST is possible\n"); 
      posibble[ 2 ] = 1; 
      counter++; 
   } 
   if(maze[ *currentRow ][ *currentColumn - 1 ] == 0 && Seek != EAST){
      printf("WEST is possible\n");  
      posibble[ 3 ] = 1;
      counter++; 
   } 
   //if exit found
   if(maze[ *currentRow ][ *currentColumn + 1 ] == 4 && Seek != WEST){
      printf("Exit found\n"); 
      posibble[ 2 ] = 1; 
      counter++; 
   } 
   printf("\n");
   
   //follow right wall
   //Direction { NORTH, SOUTH, EAST, WEST };
   if(counter == 1){
      if(posibble[ 1 ] == 1){//south
         *currentDirection = 1;
      }else if(posibble[ 2 ] == 1){//east
         *currentDirection = 2;
      }else if(posibble[ 0 ] == 1){//north
         *currentDirection = 0;      
      }else if(posibble[ 3 ] == 1){//west
         *currentDirection = 3;
      }
   }else if(counter == 2){
      if(posibble[ 2 ] == 1 && posibble[ 3 ] == 1){// posibble: EAST, WEST
         if(Seek == SOUTH){
            *currentDirection = 3;
         }else if(Seek == NORTH){
            *currentDirection = 2;      
         }                
      }else if(posibble[ 0 ] == 1 && posibble[ 1 ] == 1){// posibble: NORTH,SOUTH
         if(Seek == EAST){
            *currentDirection = 1;        
         }else if(Seek == WEST){
            *currentDirection = 0;      
         }
      }else if(posibble[ 0 ] == 1 && posibble[ 3 ] == 1){// NORTHWEST
            *currentDirection = 0;        
      }else if(posibble[ 0 ] == 1 && posibble[ 2 ] == 1){// NORTHEAST
            *currentDirection = 2;        
      }else if(posibble[ 1 ] == 1 && posibble[ 2 ] == 1){// SOUTHEAST
            *currentDirection = 1;        
      }else if(posibble[ 1 ] == 1 && posibble[ 3 ] == 1){// SOUTHWEST
            *currentDirection = 3;        
      }
   }else if(counter == 3){
      if(Seek == NORTH){
         *currentDirection = 2;        
      }else if(Seek == SOUTH){
         *currentDirection = 3;      
      }else if(Seek == EAST){
         *currentDirection = 1;      
      }else if(Seek == WEST){
         *currentDirection = 0;      
      }
   }else if(counter == 0){
      //dead end
      if(Seek == NORTH){
         *currentDirection = 1;         
      }else if(Seek == SOUTH){
         *currentDirection = 0;      
      }else if(Seek == EAST){
         *currentDirection = 3;      
      }else if(Seek == WEST){
         *currentDirection = 2;      
      }
   }
   
}

/*check if game is over*/
int gameOver( const int currentRow, const int currentColumn, int size ){
   if(currentColumn == size * 2){
      return OVER;
   }else{
      return NOT_OVER;      
   }
   printf("position: (%d, %d)\n\n", currentRow, currentColumn);
}

/*print current position*/
 void printPosition( int maze[ MAX ][ MAX ], const int currentRow, const int currentColumn, int size ){
    int row, col;
   
   printf("\n");
   
   for(row = 0; row < size * 2 + 1; row++){
           
      if(maze[ row ][ 0 ] == START)
         printf(" START -> ");
      else
         printf("          ");
         
      for(col = 0; col < size * 2 + 1; col++){
         if(maze[ row ][ col ] == WALL)
            printf("#");
         else if(maze[ row ][ col ] == START)
            printf("X");
         else
            printf(" ");        
      } 
      
      if(maze[ row ][ size * 2 ] == END)
         printf(" <- END");
                
      printf("\n");
   }  
   printf("\n");  
 }

1) Maze: Maze Traversal

The recursive function mazeTraverse() below will walk through the maze using right hand wall method.
/*
 *   Title: Pointers 722 : Traversal Maze
 *          -Using Right Hand Wall Method/Algorithm
 *   Author: aeriqusyairi
 *   Date: Mac1 2012
 */
#include<stdio.h>
#include<stdlib.h> 

//main-function
int mazeTraverse( char mazePtr[ 12 ][ 12 ], int currentRow, int currentColumn );
void printMaze( char maze[ 12 ][ 12 ], const int currentRow, const int currentColumn );

int main( void ){
   int startRow = 2, startColumn = 0, state = 0;
                            // 0    1    2    3    4    5    6    7    8    9    10   11
   char maze[ 12 ][ 12 ] = {{ '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#'},  // 0
                             {'#', '.', '.', '.', '#', '.', '.', '.', '.', '.', '.', '#'},  // 1
                             {'.', '.', '#', '.', '#', '.', '#', '#', '#', '#', '.', '#'},  // 2
                             {'#', '#', '#', '.', '#', '.', '.', '.', '.', '#', '.', '#'},  // 3
                             {'#', '.', '.', '.', '.', '#', '#', '#', '.', '#', '.', '.'},  // 4
                             {'#', '#', '#', '#', '.', '#', '.', '#', '.', '#', '.', '#'},  // 5
                             {'#', '.', '.', '#', '.', '#', '.', '#', '.', '#', '.', '#'},  // 6
                             {'#', '#', '.', '#', '.', '#', '.', '#', '.', '#', '.', '#'},  // 7
                             {'#', '.', '.', '.', '.', '.', '.', '.', '.', '#', '.', '#'},  // 8
                             {'#', '#', '#', '#', '#', '#', '.', '#', '#', '#', '.', '#'},  // 9
                             {'#', '.', '.', '.', '.', '.', '.', '#', '.', '.', '.', '#'},  // 10
                             {'#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#'} };// 11
   
   printf("The maze\n********\n");
   printMaze( maze, 12, 12 );
   printf("  This program is brought to you\n  by aeriqusyairi...\n\n  Enjoy!!\n\n");
   system("pause");
   system("cls");
   //printf("\n");
   
   state = mazeTraverse( maze, startRow, startColumn );
   
   if(state == 0){
      printf("\nPlayer found the exit!\n\n");         
   }
   
   system("pause");
   return 0;
}

//global
int startingFlag = 1, direction = 0;

//enumeration
enum Stat { OVER, NOT_OVER };

/*core function*/
int mazeTraverse( char maze[ 12 ][ 12 ], int currentRow, int currentColumn ){
   //sub-function
   int gameOver( const int currentRow, const int currentColumn );
   int move( char maze[ 12 ][ 12 ], int *currentRow, int *currentColumn, int *currentDirection );
   
   enum Stat State;
   
   //check if game is over
   State = gameOver( currentRow, currentColumn );

   if(State == OVER && startingFlag == 0){
      printMaze( maze, currentRow, currentColumn );
      return OVER; //return OVER indicating succesfully find the exit
      //algorithm for if this function can't find the exit is not available       
   }
   
   //indicate player is ready to move
   if(startingFlag == 1){
      //print initial maze
      printf("Player's ready\n**************\n");
      printMaze( maze, currentRow, currentColumn );
      system("pause");
      system("cls");
      //set first direction based on starting position
      if(currentRow == 0){
         direction = 1;              
      }else if(currentRow == 11){
         direction = 0;      
      }else if(currentColumn == 0){
         direction = 2;      
      }else if(currentColumn == 11){
         direction == 3;      
      }
      startingFlag = 0;             
   }  
   
   //seek for next move
   move( maze, ¤tRow, ¤tColumn, &direction );
   
   //system("pause");//activate this to see each move
   system("cls");
   
   mazeTraverse( maze, currentRow, currentColumn );
   
   return OVER;
}

/*seek for next move*/
enum Direction { NORTH, SOUTH, EAST, WEST };
int move( char maze[ 12 ][ 12 ], int *currentRow, int *currentColumn, int *currentDirection ){
   int posibble[ 4 ] = { 0 };// 1 -> North; 2 -> South; 3 -> East; 4 -> West;
   int counter = 0;
   
   enum Direction Seek; 
   
   Seek = *currentDirection;
   
   /*move the player respect to current direction*/
   
   //cover the current position
   maze[ *currentRow ][ *currentColumn ] = '.';
   
   //move the player respect to current direction
   if(Seek == NORTH){
      //print direction
      printf("direction = NORTH\n");
      //move north
      *currentRow -= 1;
   }else if(Seek == SOUTH){
      //print direction
      printf("direction = SOUTH\n");
      //move south
      *currentRow +=1;      
   }else if(Seek == EAST){
      //print direction
      printf("direction = EAST\n");
      //move east
      *currentColumn += 1;   
   }else if(Seek == WEST){
      //print direction
      printf("direction = WEST\n");
      //move west
      *currentColumn -= 1;
   }
   
   //print each move
   printMaze( maze, *currentRow, *currentColumn );// print maze with player current position
   
   /*analyse for next direction*/
   
   //seek posibble direction
   printf("Seek next direction...\n\n");
   if(maze[ *currentRow - 1 ][ *currentColumn ] == '.' && Seek != SOUTH){
      printf("NORTH is possible\n");
      posibble[ 0 ] = 1;
      counter++;
   }
   if(maze[ *currentRow + 1 ][ *currentColumn ] == '.' && Seek != NORTH){
      printf("SOUTH is possible\n"); 
      posibble[ 1 ] = 1;
      counter++; 
   } 
   if(maze[ *currentRow ][ *currentColumn + 1 ] == '.' && Seek != WEST){
      printf("EAST is possible\n"); 
      posibble[ 2 ] = 1; 
      counter++; 
   } 
   if(maze[ *currentRow ][ *currentColumn - 1 ] == '.' && Seek != EAST){
      printf("WEST is possible\n");  
      posibble[ 3 ] = 1;
      counter++; 
   }  
   printf("\n");
   
   //follow right wall
   //Direction { NORTH, SOUTH, EAST, WEST };
   if(counter == 1){
      if(posibble[ 1 ] == 1){//south
         *currentDirection = 1;
      }else if(posibble[ 2 ] == 1){//east
         *currentDirection = 2;
      }else if(posibble[ 0 ] == 1){//north
         *currentDirection = 0;      
      }else if(posibble[ 3 ] == 1){//west
         *currentDirection = 3;
      }
   }else if(counter == 2){
      if(posibble[ 2 ] == 1 && posibble[ 3 ] == 1){// posibble: EAST, WEST
         if(Seek == SOUTH){
            *currentDirection = 3;
         }else if(Seek == NORTH){
            *currentDirection = 2;      
         }                
      }else if(posibble[ 0 ] == 1 && posibble[ 1 ] == 1){// posibble: NORTH,SOUTH
         if(Seek == EAST){
            *currentDirection = 1;        
         }else if(Seek == WEST){
            *currentDirection = 0;      
         }
      }else if(posibble[ 0 ] == 1 && posibble[ 3 ] == 1){// NORTHWEST
            *currentDirection = 0;        
      }else if(posibble[ 0 ] == 1 && posibble[ 2 ] == 1){// NORTHEAST
            *currentDirection = 2;        
      }else if(posibble[ 1 ] == 1 && posibble[ 2 ] == 1){// SOUTHEAST
            *currentDirection = 1;        
      }else if(posibble[ 1 ] == 1 && posibble[ 3 ] == 1){// SOUTHWEST
            *currentDirection = 3;        
      }
   }else if(counter == 3){
      if(Seek == NORTH){
         *currentDirection = 2;        
      }else if(Seek == SOUTH){
         *currentDirection = 3;      
      }else if(Seek == EAST){
         *currentDirection = 1;      
      }else if(Seek == WEST){
         *currentDirection = 0;      
      }
   }else if(counter == 0){
      //dead end
      if(Seek == NORTH){
         *currentDirection = 1;         
      }else if(Seek == SOUTH){
         *currentDirection = 0;      
      }else if(Seek == EAST){
         *currentDirection = 3;      
      }else if(Seek == WEST){
         *currentDirection = 2;      
      }
   }
   
}

/*check if game is over*/
int gameOver( const int currentRow, const int currentColumn ){
   if(currentRow == 0 || currentRow == 11 || currentColumn == 0 || currentColumn == 11 ){
      return OVER;
   }else{
      return NOT_OVER;      
   }
}

/*print current maze*/
 void printMaze( char maze[ 12 ][ 12 ], const int currentRow, const int currentColumn ){
    int mazeRow, mazeColumn;
    
    printf("\n    "); 
    for(mazeRow = 0; mazeRow < 12; mazeRow++){
      for(mazeColumn = 0; mazeColumn < 12; mazeColumn++){
         if(mazeRow == currentRow && mazeColumn == currentColumn){
            maze[ mazeRow ][ mazeColumn ] = 'X';
         }
         printf("%2c", maze[ mazeRow ][ mazeColumn ] );
         
      }
      printf("\n    ");
   }   
   printf("\n");   
 }

Simulation: The Tortoise and the Hare

This program recreate one of the truly great moments in history, namely the classic race of the tortoise and the hare.
So our contenders begin the race at "square 1" of 70 square.Each square represents a possible position along the race course.The finish line is at square 70.The course weaves its way up the side of a slippery mountain, so occasionally the contenders lose ground.There is a clock that ticks once per second.With each tick of the clock, this program will adjust the position of the animals according to the following rules:

Animal Move type Percentage of the time Actual move
Tortoise Fast plod 50% 3 squares to the right
Slip 20% 6 squares to the left
Slow pod 30% 1 squares to the right
Hare Sleep 20% No move at all
Big hop 20% 9 squares to the right
Big slip 10% 12 squares to the left
Small hop 30% 1 square to the right
Small slip 20% 2 squares to the left

/*
 *    Title: Pointers 717 : Simulasi Kura-kura dan Arnab
 *    Author: aeriqusyairi
 *    Date: 29Feb 2012
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define FINISH 70

void moveTortoise( int* tortoisePtr );
void moveHare( int* harePtr );
void printPosition( const int* const tortoisePtr, const int* const harePtr );
 
int main( void ){
   int tortoise = 1, hare = 1, timer = 0;
   
   srand( time( 0 ) );
   
   //interface
   printf("Tortoise and Hare\n*****************\n\n");
   printf("BANG !!!!!\nAND THEY'RE OFF !!!!\n\n");
   
   //move untill either contender finish the race
   while(tortoise != FINISH && hare != FINISH){
      //move the tortoise
      moveTortoise( &tortoise );
      //move the hare
      moveHare( &hare );
      //print current position
      printPosition( &tortoise, &hare ); 
      //calculate the timer
      timer++;      
   }
   
   //the result
   if(tortoise > hare){
      printf("TORTOISE WIN !!! YAY !!!\n");         
   }else if(tortoise < hare){
      printf("HARE WIN !!! YUCH !!!\n");      
   }
   
   printf("Time Elapsed: %d seconds\n", timer);
   
   
   system("pause");
   return 0;
}

void moveTortoise( int* tortoisePtr ){
   int i;
   
   i = rand() % 10;
   
   if(i >= 1 && i <= 5){
      //1 - 5 : Fast plod  
      *tortoisePtr += 3; //move 3 square to the right  
   }else if(i >= 6 && i <= 7){
      //6 - 7 : Slip      
      *tortoisePtr -= 6; //move 6 square to the left
   }else{
      //8 - 10 : Slow plod      
      *tortoisePtr += 1; //move 1 square to the right
   }
   
   if(*tortoisePtr < 1)
      *tortoisePtr = 1;
   else if(*tortoisePtr > FINISH)
      *tortoisePtr = FINISH;
}

void moveHare( int* harePtr ){
   int i;
   
   i = rand() % 10;
   
   if(i >= 1 && i <= 2){
      //1 - 2 : Sleep   
      *harePtr = *harePtr;  
   }else if(i >= 3 && i <= 4){
      //3 - 4 : Big hop   
      *harePtr += 9;   
   }else if(i == 5){
      //5 : Big slip
      *harePtr -= 12;
   }else if(i >= 6 && i<= 8){
      //6 - 8 : Small hop
      *harePtr += 1;
   }else{
      //9 - 10 : Small slip
      *harePtr -= 2;      
   }
   
   if(*harePtr < 1)
      *harePtr = 1;
   else if(*harePtr > FINISH)
      *harePtr = FINISH;
}

void printPosition( const int* const tortoisePtr, const int* const harePtr ){
   int i;
   
   if(*tortoisePtr == *harePtr){
      for(i = 1; i < *tortoisePtr; i++){
         printf("%s", " " );
      }
      printf("OUCH!!!");                
   }else if(*tortoisePtr < *harePtr){
      for(i = 1; i < *tortoisePtr; i++ ){
         printf("%s", " " );
      }   
      printf("T");
      
      for(i = 1; i < (*harePtr - *tortoisePtr); i++){
         printf("%s", " " );
      }
      printf("H");
   }else{
      for(i = 1; i < *harePtr; i++){
         printf("%s", " ");      
      }     
      printf("H");
      
      for( i = 0; i < (*tortoisePtr - *harePtr); i++){
         printf("%s", " " );     
      }
      printf("T");
   }
   
   printf("\n");
}