Friday, March 16, 2012

1) Maze: Maze Traversal

The recursive function mazeTraverse() below will walk through the maze using right hand wall method.
/*
 *   Title: Pointers 722 : Traversal Maze
 *          -Using Right Hand Wall Method/Algorithm
 *   Author: aeriqusyairi
 *   Date: Mac1 2012
 */
#include<stdio.h>
#include<stdlib.h> 

//main-function
int mazeTraverse( char mazePtr[ 12 ][ 12 ], int currentRow, int currentColumn );
void printMaze( char maze[ 12 ][ 12 ], const int currentRow, const int currentColumn );

int main( void ){
   int startRow = 2, startColumn = 0, state = 0;
                            // 0    1    2    3    4    5    6    7    8    9    10   11
   char maze[ 12 ][ 12 ] = {{ '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#'},  // 0
                             {'#', '.', '.', '.', '#', '.', '.', '.', '.', '.', '.', '#'},  // 1
                             {'.', '.', '#', '.', '#', '.', '#', '#', '#', '#', '.', '#'},  // 2
                             {'#', '#', '#', '.', '#', '.', '.', '.', '.', '#', '.', '#'},  // 3
                             {'#', '.', '.', '.', '.', '#', '#', '#', '.', '#', '.', '.'},  // 4
                             {'#', '#', '#', '#', '.', '#', '.', '#', '.', '#', '.', '#'},  // 5
                             {'#', '.', '.', '#', '.', '#', '.', '#', '.', '#', '.', '#'},  // 6
                             {'#', '#', '.', '#', '.', '#', '.', '#', '.', '#', '.', '#'},  // 7
                             {'#', '.', '.', '.', '.', '.', '.', '.', '.', '#', '.', '#'},  // 8
                             {'#', '#', '#', '#', '#', '#', '.', '#', '#', '#', '.', '#'},  // 9
                             {'#', '.', '.', '.', '.', '.', '.', '#', '.', '.', '.', '#'},  // 10
                             {'#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#'} };// 11
   
   printf("The maze\n********\n");
   printMaze( maze, 12, 12 );
   printf("  This program is brought to you\n  by aeriqusyairi...\n\n  Enjoy!!\n\n");
   system("pause");
   system("cls");
   //printf("\n");
   
   state = mazeTraverse( maze, startRow, startColumn );
   
   if(state == 0){
      printf("\nPlayer found the exit!\n\n");         
   }
   
   system("pause");
   return 0;
}

//global
int startingFlag = 1, direction = 0;

//enumeration
enum Stat { OVER, NOT_OVER };

/*core function*/
int mazeTraverse( char maze[ 12 ][ 12 ], int currentRow, int currentColumn ){
   //sub-function
   int gameOver( const int currentRow, const int currentColumn );
   int move( char maze[ 12 ][ 12 ], int *currentRow, int *currentColumn, int *currentDirection );
   
   enum Stat State;
   
   //check if game is over
   State = gameOver( currentRow, currentColumn );

   if(State == OVER && startingFlag == 0){
      printMaze( maze, currentRow, currentColumn );
      return OVER; //return OVER indicating succesfully find the exit
      //algorithm for if this function can't find the exit is not available       
   }
   
   //indicate player is ready to move
   if(startingFlag == 1){
      //print initial maze
      printf("Player's ready\n**************\n");
      printMaze( maze, currentRow, currentColumn );
      system("pause");
      system("cls");
      //set first direction based on starting position
      if(currentRow == 0){
         direction = 1;              
      }else if(currentRow == 11){
         direction = 0;      
      }else if(currentColumn == 0){
         direction = 2;      
      }else if(currentColumn == 11){
         direction == 3;      
      }
      startingFlag = 0;             
   }  
   
   //seek for next move
   move( maze, ¤tRow, ¤tColumn, &direction );
   
   //system("pause");//activate this to see each move
   system("cls");
   
   mazeTraverse( maze, currentRow, currentColumn );
   
   return OVER;
}

/*seek for next move*/
enum Direction { NORTH, SOUTH, EAST, WEST };
int move( char maze[ 12 ][ 12 ], int *currentRow, int *currentColumn, int *currentDirection ){
   int posibble[ 4 ] = { 0 };// 1 -> North; 2 -> South; 3 -> East; 4 -> West;
   int counter = 0;
   
   enum Direction Seek; 
   
   Seek = *currentDirection;
   
   /*move the player respect to current direction*/
   
   //cover the current position
   maze[ *currentRow ][ *currentColumn ] = '.';
   
   //move the player respect to current direction
   if(Seek == NORTH){
      //print direction
      printf("direction = NORTH\n");
      //move north
      *currentRow -= 1;
   }else if(Seek == SOUTH){
      //print direction
      printf("direction = SOUTH\n");
      //move south
      *currentRow +=1;      
   }else if(Seek == EAST){
      //print direction
      printf("direction = EAST\n");
      //move east
      *currentColumn += 1;   
   }else if(Seek == WEST){
      //print direction
      printf("direction = WEST\n");
      //move west
      *currentColumn -= 1;
   }
   
   //print each move
   printMaze( maze, *currentRow, *currentColumn );// print maze with player current position
   
   /*analyse for next direction*/
   
   //seek posibble direction
   printf("Seek next direction...\n\n");
   if(maze[ *currentRow - 1 ][ *currentColumn ] == '.' && Seek != SOUTH){
      printf("NORTH is possible\n");
      posibble[ 0 ] = 1;
      counter++;
   }
   if(maze[ *currentRow + 1 ][ *currentColumn ] == '.' && Seek != NORTH){
      printf("SOUTH is possible\n"); 
      posibble[ 1 ] = 1;
      counter++; 
   } 
   if(maze[ *currentRow ][ *currentColumn + 1 ] == '.' && Seek != WEST){
      printf("EAST is possible\n"); 
      posibble[ 2 ] = 1; 
      counter++; 
   } 
   if(maze[ *currentRow ][ *currentColumn - 1 ] == '.' && Seek != EAST){
      printf("WEST is possible\n");  
      posibble[ 3 ] = 1;
      counter++; 
   }  
   printf("\n");
   
   //follow right wall
   //Direction { NORTH, SOUTH, EAST, WEST };
   if(counter == 1){
      if(posibble[ 1 ] == 1){//south
         *currentDirection = 1;
      }else if(posibble[ 2 ] == 1){//east
         *currentDirection = 2;
      }else if(posibble[ 0 ] == 1){//north
         *currentDirection = 0;      
      }else if(posibble[ 3 ] == 1){//west
         *currentDirection = 3;
      }
   }else if(counter == 2){
      if(posibble[ 2 ] == 1 && posibble[ 3 ] == 1){// posibble: EAST, WEST
         if(Seek == SOUTH){
            *currentDirection = 3;
         }else if(Seek == NORTH){
            *currentDirection = 2;      
         }                
      }else if(posibble[ 0 ] == 1 && posibble[ 1 ] == 1){// posibble: NORTH,SOUTH
         if(Seek == EAST){
            *currentDirection = 1;        
         }else if(Seek == WEST){
            *currentDirection = 0;      
         }
      }else if(posibble[ 0 ] == 1 && posibble[ 3 ] == 1){// NORTHWEST
            *currentDirection = 0;        
      }else if(posibble[ 0 ] == 1 && posibble[ 2 ] == 1){// NORTHEAST
            *currentDirection = 2;        
      }else if(posibble[ 1 ] == 1 && posibble[ 2 ] == 1){// SOUTHEAST
            *currentDirection = 1;        
      }else if(posibble[ 1 ] == 1 && posibble[ 3 ] == 1){// SOUTHWEST
            *currentDirection = 3;        
      }
   }else if(counter == 3){
      if(Seek == NORTH){
         *currentDirection = 2;        
      }else if(Seek == SOUTH){
         *currentDirection = 3;      
      }else if(Seek == EAST){
         *currentDirection = 1;      
      }else if(Seek == WEST){
         *currentDirection = 0;      
      }
   }else if(counter == 0){
      //dead end
      if(Seek == NORTH){
         *currentDirection = 1;         
      }else if(Seek == SOUTH){
         *currentDirection = 0;      
      }else if(Seek == EAST){
         *currentDirection = 3;      
      }else if(Seek == WEST){
         *currentDirection = 2;      
      }
   }
   
}

/*check if game is over*/
int gameOver( const int currentRow, const int currentColumn ){
   if(currentRow == 0 || currentRow == 11 || currentColumn == 0 || currentColumn == 11 ){
      return OVER;
   }else{
      return NOT_OVER;      
   }
}

/*print current maze*/
 void printMaze( char maze[ 12 ][ 12 ], const int currentRow, const int currentColumn ){
    int mazeRow, mazeColumn;
    
    printf("\n    "); 
    for(mazeRow = 0; mazeRow < 12; mazeRow++){
      for(mazeColumn = 0; mazeColumn < 12; mazeColumn++){
         if(mazeRow == currentRow && mazeColumn == currentColumn){
            maze[ mazeRow ][ mazeColumn ] = 'X';
         }
         printf("%2c", maze[ mazeRow ][ mazeColumn ] );
         
      }
      printf("\n    ");
   }   
   printf("\n");   
 }

Simulation: The Tortoise and the Hare

This program recreate one of the truly great moments in history, namely the classic race of the tortoise and the hare.
So our contenders begin the race at "square 1" of 70 square.Each square represents a possible position along the race course.The finish line is at square 70.The course weaves its way up the side of a slippery mountain, so occasionally the contenders lose ground.There is a clock that ticks once per second.With each tick of the clock, this program will adjust the position of the animals according to the following rules:

Animal Move type Percentage of the time Actual move
Tortoise Fast plod 50% 3 squares to the right
Slip 20% 6 squares to the left
Slow pod 30% 1 squares to the right
Hare Sleep 20% No move at all
Big hop 20% 9 squares to the right
Big slip 10% 12 squares to the left
Small hop 30% 1 square to the right
Small slip 20% 2 squares to the left

/*
 *    Title: Pointers 717 : Simulasi Kura-kura dan Arnab
 *    Author: aeriqusyairi
 *    Date: 29Feb 2012
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define FINISH 70

void moveTortoise( int* tortoisePtr );
void moveHare( int* harePtr );
void printPosition( const int* const tortoisePtr, const int* const harePtr );
 
int main( void ){
   int tortoise = 1, hare = 1, timer = 0;
   
   srand( time( 0 ) );
   
   //interface
   printf("Tortoise and Hare\n*****************\n\n");
   printf("BANG !!!!!\nAND THEY'RE OFF !!!!\n\n");
   
   //move untill either contender finish the race
   while(tortoise != FINISH && hare != FINISH){
      //move the tortoise
      moveTortoise( &tortoise );
      //move the hare
      moveHare( &hare );
      //print current position
      printPosition( &tortoise, &hare ); 
      //calculate the timer
      timer++;      
   }
   
   //the result
   if(tortoise > hare){
      printf("TORTOISE WIN !!! YAY !!!\n");         
   }else if(tortoise < hare){
      printf("HARE WIN !!! YUCH !!!\n");      
   }
   
   printf("Time Elapsed: %d seconds\n", timer);
   
   
   system("pause");
   return 0;
}

void moveTortoise( int* tortoisePtr ){
   int i;
   
   i = rand() % 10;
   
   if(i >= 1 && i <= 5){
      //1 - 5 : Fast plod  
      *tortoisePtr += 3; //move 3 square to the right  
   }else if(i >= 6 && i <= 7){
      //6 - 7 : Slip      
      *tortoisePtr -= 6; //move 6 square to the left
   }else{
      //8 - 10 : Slow plod      
      *tortoisePtr += 1; //move 1 square to the right
   }
   
   if(*tortoisePtr < 1)
      *tortoisePtr = 1;
   else if(*tortoisePtr > FINISH)
      *tortoisePtr = FINISH;
}

void moveHare( int* harePtr ){
   int i;
   
   i = rand() % 10;
   
   if(i >= 1 && i <= 2){
      //1 - 2 : Sleep   
      *harePtr = *harePtr;  
   }else if(i >= 3 && i <= 4){
      //3 - 4 : Big hop   
      *harePtr += 9;   
   }else if(i == 5){
      //5 : Big slip
      *harePtr -= 12;
   }else if(i >= 6 && i<= 8){
      //6 - 8 : Small hop
      *harePtr += 1;
   }else{
      //9 - 10 : Small slip
      *harePtr -= 2;      
   }
   
   if(*harePtr < 1)
      *harePtr = 1;
   else if(*harePtr > FINISH)
      *harePtr = FINISH;
}

void printPosition( const int* const tortoisePtr, const int* const harePtr ){
   int i;
   
   if(*tortoisePtr == *harePtr){
      for(i = 1; i < *tortoisePtr; i++){
         printf("%s", " " );
      }
      printf("OUCH!!!");                
   }else if(*tortoisePtr < *harePtr){
      for(i = 1; i < *tortoisePtr; i++ ){
         printf("%s", " " );
      }   
      printf("T");
      
      for(i = 1; i < (*harePtr - *tortoisePtr); i++){
         printf("%s", " " );
      }
      printf("H");
   }else{
      for(i = 1; i < *harePtr; i++){
         printf("%s", " ");      
      }     
      printf("H");
      
      for( i = 0; i < (*tortoisePtr - *harePtr); i++){
         printf("%s", " " );     
      }
      printf("T");
   }
   
   printf("\n");
}

6) Card Shuffling And Dealing: Modification

The previous shuffling and dealing algorithm is inefficient which may caused the possibility of indefinite postponement.Program below improvised that previous algorithm to avoid indefinite postponement.
/*
 *  Pointers 716 : Card Shuffling And Dealing Modification
 *
 *  Created on: Feb 29, 2012
 *      Author: aeriquyairi
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

void shuffle( int wDeck[][ 13 ] );
void deal( const int wDeck[][ 13 ], const char *wFace[], const char *wSuit[] );
void printDeck( const int wDeck[][ 13 ] );

int main(){
   const char *suit[ 4 ] = { "Hearts", "Diamonds", "Clubs", "Spades" };
   
   const char *face[ 13 ] = { "Ace", "Deuce", "Three", "Four",
                              "Five", "Six", "Seven", "Eight",
                              "Nine", "Ten", "Jack", "Queen", "King" };
   
   //initialize deck array                          
   int deck[ 4 ][ 13 ] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
                           14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 
                           27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 
                           40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 };
   
   srand( time( 0 ) );
   printf("Initial Deck\n************\n\n");
   printDeck( deck );
   shuffle( deck );
   printf("Shuffled Deck\n*************\n\n");
   printDeck( deck );
   printf("Deal\n****\n\n");
   deal( deck, face, suit );
   
   system("pause");
   return 0;
}

void shuffle( int wDeck[][ 13 ] ){
   //shuffling algorithm improvised
   int row, column, swapRow, swapColumn, hold;
   
   for(row = 0; row < 4; row++){
      for(column = 0; column < 13; column++){
         do{
            swapRow = rand() % 4;
            swapColumn = rand() % 13;
         }while(wDeck[ swapRow ][ swapColumn ] == wDeck[ row ][ column ]);
         
         //swap each element
         hold = wDeck[ row ][ column ];
         wDeck[ row ][ column ] = wDeck[ swapRow ][ swapColumn ];
         wDeck[ swapRow ][ swapColumn ] = hold;
      }
   }
}

void printDeck( const int wDeck[][ 13 ] ){
   int row, column;
   
   for(row = 0; row < 4; row++){
      for(column = 0; column < 13; column++){
         printf("%5d", wDeck[ row ][ column ]);
      }
      
      printf("\n");
   }   
   
   printf("\n");  
}

void deal( const int wDeck[][ 13 ], const char *wFace[], const char *wSuit[] ){
   //dealing algorithm improvised
   int card, row, column, dealt;
   
   for(card = 1, dealt = 0; card <= 52; card++, dealt = 0){
      for(row = 0; row <= 3; row++){
         for(column = 0; column <= 12; column++){
            if(wDeck[ row ][ column ] == card){
               printf("%5s of %-8s%c", wFace[ column ], wSuit[ row ], card % 2 == 0 ? '\n' : '\t' );
               dealt = 1;
               break;
            }
         }
         
         if(dealt == 1){
            break;     
         }
      }
   }
}

5) Card Shuffling And Dealing: Five-card Poker Hand Players Option

Now the player got option to draw up to three cards similar to the dealer. :)
/*
 *  Pointers 715 : Simulate Dealers Hand And Players Option
 *
 *  Created on: Feb 28, 2012
 *      Author: aeriqusyairi
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
 
//main functions
void shuffle( int wDeck[][ 13 ] ); 
void deal( const int wDeck[][ 13 ], const char *wStoreFace[], const char *wStoreSuit[] );
void initialDisplay( const char *wPFace[], const char *wPSuit[], const char *wDFace[], const char *wDSuit[] );

int main(){
   //initialize suit array
   const char *suit[ 4 ] = { "Hearts", "Diamonds", "Clubs", "Spades" };
    
   //initalize face array
   const char *face[ 13 ] = { "Ace", "Deuce", "Three", "Four",
                               "Five", "Six", "Seven", "Eight",
                               "Nine", "Ten", "Jack", "Queen", "King" };
    
   //initialize deck array
   int deck[ 4 ][ 13 ] = { 0 };
    
   //seed random number generator
   srand(time(0));
    
   shuffle( deck );//shuffle the deck
   deal( deck, face, suit );//deal two five-hand card and evaluate
    
   system("pause");
   return 0;    
}
 
void shuffle( int wDeck[][ 13 ] ){
   int row, column, card;

	for(card = 1; card <= 52; card++){
		do{
			row = rand() % 4;
			column = rand() % 13;
		}while(wDeck[ row ][ column ] != 0);

		wDeck[ row ][ column ] = card;
		
	}
}

void deal( const int wDeck[][ 13 ], const char *wStoreFace[], const char *wStoreSuit[] ){
   //operational functions
   void aPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] );
   void twoPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] );
   void threeKind( const char *wfFace[], const char *wPDSuit[], int result[], int wPair[] );
   void fourKind( const char *wfFace[], const char *wPDSuit[], int result[], int wPair[] );
   void flush( const char *wPDFace[], const char *wPDSuit[], int result[] );
   void straight( const char *wPDFace[], const char *wPDSuit[], const char *wStoreFace[], int result[] );
   
   //sub-operational functions
   void draw( const int wDeck[][ 13 ], char *wDFace[], char *wDSuit[], const char *wStoreFace[], const char *wStoreSuit[], int wPair[] );
   void evalDisplay( const char *wPDFace[], const char *wPDSuit[], const int wPair[], const int wType );
   void final( const int wPResult[], const int wDResult[] );
   
   //variable
	int card, row, column, i, j = 0, k = 0;
	int pair[ 5 ] = { 0 };
	int change[ 5 ] = { 0 };
	
	//storage for two five-hand card
	//result boolean: 0:pair 1:two pair 2:three of a kind 3:four of a kind 4:flush 5:straight
	
	//player
   char *PSuit[ 5 ] ;//= { "Hearts", "Hearts", "Hearts", "Hearts", "Hearts" };
   char *PFace[ 5 ] ;//= { "Ace", "Deuce", "Seven", "Three", "Four" };
   int PResult[ 6 ] = { 0 };
   //dealer
   char *DSuit[ 5 ] ;//= { "Spades", "Hearts", "Hearts", "Hearts", "Hearts" };
   char *DFace[ 5 ] ;//= { "Ace", "Ace", "Three", "Six", "Five" };
   int DResult[ 6 ] = { 0 };




	//deal 5-card poker hand 
	for(card = 1, i = 0; card <= 10; card++, i++){
		for(row = 0; row < 4; row++){
			for(column = 0; column < 13; column++){
				if(wDeck[ row ][ column ] == card && i < 5){
               PSuit[ i ] = wStoreSuit[ row ];
               PFace[ i ] = wStoreFace[ column ];
	         }else if(wDeck[ row ][ column ] == card && i > 4){
               DSuit[ j ] = wStoreSuit[ row ];
               DFace[ j ] = wStoreFace[ column ];
               j++;      
            }
			}
		}
	}

	//display two five-card poker hand
	initialDisplay( PFace, PSuit, DFace, DSuit );
	
	//dealer modification
	//debug
	//printf("\nDealer modify\n***********\n\n");
	
	straight( DFace, DSuit, wStoreFace, DResult ); 
   //printf("\n  DResult[ 5 ] = %d\n", DResult[ 5 ] );
   if(DResult[ 5 ] == 0){
      flush( DFace, DSuit, DResult );
	   //printf("\n  DResult[ 4 ] = %d\n", DResult[ 4 ] );
	   if(DResult[ 4 ] == 0){
         fourKind( DFace, DSuit, DResult, pair );
	      //printf("\n  DResult[ 3 ] = %d\n", DResult[ 3 ] );
	      if(DResult[ 3 ] == 0){
            threeKind( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 2 ] = %d\n", DResult[ 2 ] );
	         if(DResult[ 2 ] == 0){
            twoPair( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 1 ] = %d\n", DResult[ 1 ] );
	            if(DResult[ 1 ] == 0){
                  aPair( DFace, DSuit, DResult, pair );
	               //printf("\n  DResult[ 0 ] = %d\n", DResult[ 0 ] );
	               if(DResult[ 0 ] == 0){
                     //debug
                     //printf("Very weak!\n");
                     
                     draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair ); 
                  }else if(DResult[ 0 ] == 1){
                     draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );         
                  }
               }else if(DResult[ 1 ] == 1){
                  draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );        
               }
            }else if(DResult[ 2 ] == 1){
               draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );        
            }
         }else if(DResult[ 3 ] == 1){
            draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );       
         }
      }
   }
   
   //player modification
   printf("\n****************\nModify your card\n****************\n\n");
   //lets user modify their card
	printf("Which card you wanna change?(1 = change, 0 = don't change)\n\n");
	for(i = 0; i < 5; i++){
      printf("Card %d: ", i + 1);  
      scanf("%d", &change[ i ]); 
      if(change[ i ] == 0){
         change[ i ] = 1;
      }else if(change[ i ] == 1){
         change[ i ] = 0;      
      }else{
         printf("Invalid!\n");
         i--;           
      }  
   }
   
   //check if any modification needed
   for(i = 0; i < 5; i++){
      if(change[ i ] == 0)
         k++;      
   }
   
   if(k != 0){
      draw( wDeck, PFace, PSuit, wStoreFace, wStoreSuit, change );  
      initialDisplay( PFace, PSuit, DFace, DSuit );    
   }else{
      printf("No modification made.\n");      
   }
	
	//evaluate
	printf("\n******************\nEvaluate both hand\n******************\n\nPlayer hand\n**********\n\n");
	straight( PFace, PSuit, wStoreFace, PResult ); 
   //printf("\n  PResult[ 5 ] = %d\n", PResult[ 5 ] );
   if(PResult[ 5 ] == 0){
      flush( PFace, PSuit, PResult );
	   //printf("\n  PResult[ 4 ] = %d\n", PResult[ 4 ] );
	   if(PResult[ 4 ] == 0){
	      fourKind( PFace, PSuit, PResult, pair );
	      //printf("\n  PResult[ 3 ] = %d\n", PResult[ 3 ] );
	      if(PResult[ 3 ] == 0){
	         threeKind( PFace, PSuit, PResult, pair );
	         //printf("\n  PResult[ 2 ] = %d\n", PResult[ 2 ] );
	         if(PResult[ 2 ] == 0){
	            twoPair( PFace, PSuit, PResult, pair );
	            //printf("\n  PResult[ 1 ] = %d\n", PResult[ 1 ] );
	            if(PResult[ 1 ] == 0){
	               aPair( PFace, PSuit, PResult, pair );
	               //printf("\n  PResult[ 0 ] = %d\n", PResult[ 0 ] );
	               if(PResult[ 0 ] == 0){
                     printf("  Very weak!\n");
                  }else if(PResult[ 0 ] == 1){
                     evalDisplay( PFace, PSuit, pair, 0 );         
                  }
               }else if(PResult[ 1 ] == 1){
                  evalDisplay( PFace, PSuit, pair, 1 );        
               }
            }else if(PResult[ 2 ] == 1){
               evalDisplay( PFace, PSuit, pair, 2 );        
            }
         }else if(PResult[ 3 ] == 1){
            evalDisplay( PFace, PSuit, pair, 3 );        
         }
      }
   }
	
	printf("\nDealer hand\n***********\n\n");
	straight( DFace, DSuit, wStoreFace, DResult ); 
   //printf("\n  DResult[ 5 ] = %d\n", DResult[ 5 ] );
   if(DResult[ 5 ] == 0){
      flush( DFace, DSuit, DResult );
	   //printf("\n  DResult[ 4 ] = %d\n", DResult[ 4 ] );
	   if(DResult[ 4 ] == 0){
         fourKind( DFace, DSuit, DResult, pair );
	      //printf("\n  DResult[ 3 ] = %d\n", DResult[ 3 ] );
	      if(DResult[ 3 ] == 0){
            threeKind( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 2 ] = %d\n", DResult[ 2 ] );
	         if(DResult[ 2 ] == 0){
            twoPair( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 1 ] = %d\n", DResult[ 1 ] );
	            if(DResult[ 1 ] == 0){
                  aPair( DFace, DSuit, DResult, pair );
	               //printf("\n  DResult[ 0 ] = %d\n", DResult[ 0 ] );
	               if(DResult[ 0 ] == 0){
                     printf("  Very weak!\n");
                  }else if(DResult[ 0 ] == 1){
                     evalDisplay( DFace, DSuit, pair, 0 );         
                  }
               }else if(DResult[ 1 ] == 1){
                  evalDisplay( DFace, DSuit, pair, 1 );        
               }
            }else if(DResult[ 2 ] == 1){
               evalDisplay( DFace, DSuit, pair, 2 );        
            }
         }else if(DResult[ 3 ] == 1){
            evalDisplay( DFace, DSuit, pair, 3 );        
         }
      }
   }
	
	//result
	final( PResult, DResult );
	
}

void draw( const int wDeck[][ 13 ], char *wDFace[], char *wDSuit[], const char *wStoreFace[], const char *wStoreSuit[], int wPair[] ){
   int i, j, zero = 0, card, row, column;
   
   //find how many zero
   for(i = 0 ; i < 5 ; i++){
      if(wPair[ i ] == 0)
         zero++;         
   }    
   if(zero == 5){
      zero = 2;
   }else{
      zero -= 1;
   }
   
   //debug
   //printf("zero = %d\n", zero); 
    
   
   //draw new card respect to number of zero
   for(card = 11; card <= (11 + zero); card++){
		for(row = 0; row < 4; row++){
			for(column = 0; column < 13; column++){
				if(wDeck[ row ][ column ] == card){
               //printf("%5d\n", card);             
               for(j = 0; j < 5; j++){
                  if(wPair[ j ] == 0){
                     wDSuit[ j ] = wStoreSuit[ row ];
                     wDFace[ j ] = wStoreFace[ column ];
                     wPair[ j ] = 1;
                     break;
                  }
               }
	         }
			}
		}
	}
	
	//debug
	/*for(i = 0; i < 5; i++){
		printf("%10s of %-8s\n", wDFace[ i ], wDSuit[ i ] );
	}*/
}

void initialDisplay( const char *wPFace[], const char *wPSuit[], const char *wDFace[], const char *wDSuit[] ){
   int i;
   
   printf("*************************\nYour five-card poker hand\n*************************\n\nPlayer hand %28s\n*********** %28s\n\n", "Dealer hand", "***********");
	for(i = 0; i < 5; i++){
		printf("%d.%9s of %-8s %10s of %-8s\n", i + 1,wPFace[ i ], wPSuit[ i ], "*****", "*****" );
	}  
}

void evalDisplay( const char *wPDFace[], const char *wPDSuit[], const int wPair[], const int wType ){
   int card;
   char *type[ 4 ] = { "Pair", "Two-pair", "Three of a kind", "Four of a kind" };
   
   printf("\n%s...\n", type[ wType ] );
   for(card = 0; card < 5; card++){
      if(wPair[ card ] != 0){
         printf("\n%7s of %-9s\n", wPDFace[ card ], wPDSuit[ card ] );
      }
   }             
}

void final( const int wPResult[], const int wDResult[] ){
   int i, x = 0, y = 0;
   
   printf("\n******\nResult\n******\n\n");
   
   //evaluate both hand
   for(i = 0; i < 6; i++){
      if(wPResult[ i ] == 1)
         x = i + 1;
      if(wDResult[ i ] == 1)
         y = i + 1;      
   }
   
   //debug
   //printf("x = %d  y = %5d\n\n", x, y);
   
   if(x > y)
      printf("Players win!\n\n");
   else if(y > x)
      printf("Dealers win!\n\n");
   else if(x == y)
      printf("Its a tie!\n\n");
   else
      printf("Unable to evaluate!\n\n");
}

void aPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, j = 0, k;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;

   //compute whether the five-hand card contains a pair
   for(card = 0; card < 5; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){
            j++;
            wPair[ card ] = 1;
            wPair[ i ] = 1;
  	 	   }
 	   }
   }
    
   //assign result
   if(j == 1){
      result[ 0 ] = 1;
   }    
}

void twoPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, j = 0, k;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;
    
   //compute whether the five-hand card contains two pair
   for(card = 0; card < 5; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){
            j++;
            wPair[ card ] = 1;
            wPair[ i ] = 1;
 	 	   }  
      }
   }
    
   //assign result
   if(j == 2){
      result[ 1 ] = 1;
   }  
}

void threeKind( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, j = 0, k, x;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;
    
   //compute whether the five-hand card contains three of a kind
   for(card = 0; card < 3; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){
            for(x = i + 1; x < 5; x++){
               if(wPDFace[ i ] == wPDFace[ x ]){
                  j++;
                  wPair[ card ] = 1;
                  wPair[ i ] = 1;
                  wPair[ x ] = 1;          
               }      
            }
    	   }  
      }
   }
    
   //assign result
   if(j == 1){
      result[ 2 ] = 1;
   }          
}

void fourKind( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, indi = 0;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;
    
   //compute whether your five-hand card contains four-of-a-kind
   for(card = 0; card < 2; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){  
            indi++;
            if(indi == 1)
               wPair[ card ] = 1;
            wPair[ i ] = 1;    
             
         }
      }         
      if(indi == 3)
         break;
      else if(indi > 3)
         break;
      else{
         indi = 0;
         for(i = 0; i < 5; i++)
            wPair[ i ] = 0;
      }
          
   }     
    
   //assign result
   if(indi == 3){
      result[ 3 ] = 1;
   } 
}

void flush( const char *wPDFace[], const char *wPDSuit[], int result[] ){
   int i, j = 0;
   
   //compute whether your five-hand card contains a flush
   for(i = 1; i < 5; i++){
      if(wPDSuit[ 0 ] == wPDSuit[ i ] )
         j++;
   }
   
   //display result
   if(j == 4){
      result[ 4 ] = 1;
      printf("\nFlush...\n");
      for(i = 0; i < 5; i++){
         printf("\n  %5s of %-8s\n", wPDFace[ i ], wPDSuit[ i ] );
      }
   }   
}

void straight( const char *wPDFace[], const char *wPDSuit[], const char *wStoreFace[], int result[] ){
   int i, j, k, pass, count, hold, check = 1;
   int faceValue[ 5 ] = { 0 };
   
   //locate face value and store in an array
   for(i = 0 ; i < 5; i++){
      for(j = 0 ; j < 13; j++){
         if(wPDFace[ i ] == wStoreFace[ j ]){
            faceValue[ i ] = j;           
         }      
      }
   }
   
   //sort face value in ascending order using bubble sort
   for(pass = 0; pass < 4; pass++){
      for(count = 0; count < 4; count++){
         if(faceValue[ count ] > faceValue[ count + 1 ]){
            //swap
            hold = faceValue[ count ];
            faceValue[ count ] = faceValue[ count + 1 ];
            faceValue[ count + 1 ] = hold;               
         }          
      }         
   }
   
   //check if the hand contains a straight
   for(i = 0; i < 4; i++){
      if(faceValue[ i ] + 1 != faceValue[ i + 1 ]){
         check = 0;              
      }      
   }
   
   //display result
   if(check == 1){
      result[ 5 ] = 1;
      printf("\nStraight...\n");
      for(i = 0; i < 5; i++){
         printf("\n  %5s of %-8s\n", wPDFace[ i ], wPDSuit[ i ] );
      }
   }    
}

4) Card Shuffling and Dealing: Five-card poker Hand Dealer's Simulation

Simulate the dealer in five-card poker hand.
The dealer's five-card hand is dealt "face down" so the player can't see it.The program will evaluate the dealer's hand, and based on the quality of the hand, the dealer will automatically draw one, two, or three more cards to replace the corresponding number of unneeded cards in the original hands.Then the program will re-evaluate the dealer's hand.
/*
 *  Pointers 714 : Simulate Dealers Hand
 *
 *  Created on: Feb 28, 2012
 *      Author: aeriqusyairi
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
 
//main functions
void shuffle( int wDeck[][ 13 ] ); 
void deal( const int wDeck[][ 13 ], const char *wStoreFace[], const char *wStoreSuit[] );
void initialDisplay( const char *wPFace[], const char *wPSuit[], const char *wDFace[], const char *wDSuit[] );

int main(){
   //initialize suit array
   const char *suit[ 4 ] = { "Hearts", "Diamonds", "Clubs", "Spades" };
    
   //initalize face array
   const char *face[ 13 ] = { "Ace", "Deuce", "Three", "Four",
                               "Five", "Six", "Seven", "Eight",
                               "Nine", "Ten", "Jack", "Queen", "King" };
    
   //initialize deck array
   int deck[ 4 ][ 13 ] = { 0 };
    
   //seed random number generator
   srand(time(0));
    
   shuffle( deck );//shuffle the deck
   deal( deck, face, suit );//deal two five-hand card and evaluate
    
   system("pause");
   return 0;    
}
 
void shuffle( int wDeck[][ 13 ] ){
   int row, column, card;

	for(card = 1; card <= 52; card++){
		do{
			row = rand() % 4;
			column = rand() % 13;
		}while(wDeck[ row ][ column ] != 0);

		wDeck[ row ][ column ] = card;
		
	}
}

void deal( const int wDeck[][ 13 ], const char *wStoreFace[], const char *wStoreSuit[] ){
   //operational functions
   void aPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] );
   void twoPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] );
   void threeKind( const char *wfFace[], const char *wPDSuit[], int result[], int wPair[] );
   void fourKind( const char *wfFace[], const char *wPDSuit[], int result[], int wPair[] );
   void flush( const char *wPDFace[], const char *wPDSuit[], int result[] );
   void straight( const char *wPDFace[], const char *wPDSuit[], const char *wStoreFace[], int result[] );
   
   //sub-operational functions
   void draw( const int wDeck[][ 13 ], char *wDFace[], char *wDSuit[], const char *wStoreFace[], const char *wStoreSuit[], int wPair[] );
   void evalDisplay( const char *wPDFace[], const char *wPDSuit[], const int wPair[], const int wType );
   void final( const int wPResult[], const int wDResult[] );
   
   //variable
	int card, row, column, i, j = 0;
	int pair[ 5 ] = { 0 };
	
	//storage for two five-hand card
	//result boolean: 0:pair 1:two pair 2:three of a kind 3:four of a kind 4:flush 5:straight
	
	//player
        char *PSuit[ 5 ] ;//= { "Hearts", "Hearts", "Hearts", "Hearts", "Hearts" };
        char *PFace[ 5 ] ;//= { "Ace", "Deuce", "Seven", "Three", "Four" };
        int PResult[ 6 ] = { 0 };
        //dealer
        char *DSuit[ 5 ] ;//= { "Spades", "Hearts", "Hearts", "Hearts", "Hearts" };
        char *DFace[ 5 ] ;//= { "Ace", "Ace", "Three", "Six", "Five" };
        int DResult[ 6 ] = { 0 };

	//deal 5-card poker hand 
	for(card = 1, i = 0; card <= 10; card++, i++){
		for(row = 0; row < 4; row++){
			for(column = 0; column < 13; column++){
				if(wDeck[ row ][ column ] == card && i < 5){
               PSuit[ i ] = wStoreSuit[ row ];
               PFace[ i ] = wStoreFace[ column ];
	         }else if(wDeck[ row ][ column ] == card && i > 4){
               DSuit[ j ] = wStoreSuit[ row ];
               DFace[ j ] = wStoreFace[ column ];
               j++;      
            }
			}
		}
	}

	//display two five-card poker hand
	initialDisplay( PFace, PSuit, DFace, DSuit );
	
	//dealer modification
	//debug
	//printf("\nDealer modify\n***********\n\n");
	
	straight( DFace, DSuit, wStoreFace, DResult ); 
        //printf("\n  DResult[ 5 ] = %d\n", DResult[ 5 ] );
        if(DResult[ 5 ] == 0){
           flush( DFace, DSuit, DResult );
	   //printf("\n  DResult[ 4 ] = %d\n", DResult[ 4 ] );
	   if(DResult[ 4 ] == 0){
               fourKind( DFace, DSuit, DResult, pair );
	      //printf("\n  DResult[ 3 ] = %d\n", DResult[ 3 ] );
	      if(DResult[ 3 ] == 0){
                 threeKind( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 2 ] = %d\n", DResult[ 2 ] );
	         if(DResult[ 2 ] == 0){
                 twoPair( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 1 ] = %d\n", DResult[ 1 ] );
	            if(DResult[ 1 ] == 0){
                       aPair( DFace, DSuit, DResult, pair );
	               //printf("\n  DResult[ 0 ] = %d\n", DResult[ 0 ] );
	               if(DResult[ 0 ] == 0){
                          //debug
                          //printf("Very weak!\n");
                     
                          draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair ); 
                       }else if(DResult[ 0 ] == 1){
                          draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );         
                       }
                    }else if(DResult[ 1 ] == 1){
                        draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );        
                    }
                }else if(DResult[ 2 ] == 1){
                   draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );        
                }
            }else if(DResult[ 3 ] == 1){
               draw( wDeck, DFace, DSuit, wStoreFace, wStoreSuit, pair );       
            }
         }
       }
	
	//evaluate
	printf("\n******************\nEvaluate both hand\n******************\n\nPlayer hand\n**********\n\n");
	straight( PFace, PSuit, wStoreFace, PResult ); 
        //printf("\n  PResult[ 5 ] = %d\n", PResult[ 5 ] );
        if(PResult[ 5 ] == 0){
           flush( PFace, PSuit, PResult );
	   //printf("\n  PResult[ 4 ] = %d\n", PResult[ 4 ] );
	   if(PResult[ 4 ] == 0){
	      fourKind( PFace, PSuit, PResult, pair );
	      //printf("\n  PResult[ 3 ] = %d\n", PResult[ 3 ] );
	      if(PResult[ 3 ] == 0){
	         threeKind( PFace, PSuit, PResult, pair );
	         //printf("\n  PResult[ 2 ] = %d\n", PResult[ 2 ] );
	         if(PResult[ 2 ] == 0){
	            twoPair( PFace, PSuit, PResult, pair );
	            //printf("\n  PResult[ 1 ] = %d\n", PResult[ 1 ] );
	            if(PResult[ 1 ] == 0){
	               aPair( PFace, PSuit, PResult, pair );
	               //printf("\n  PResult[ 0 ] = %d\n", PResult[ 0 ] );
	               if(PResult[ 0 ] == 0){
                     printf("Very weak!\n");
                  }else if(PResult[ 0 ] == 1){
                     evalDisplay( PFace, PSuit, pair, 0 );         
                  }
               }else if(PResult[ 1 ] == 1){
                  evalDisplay( PFace, PSuit, pair, 1 );        
               }
            }else if(PResult[ 2 ] == 1){
               evalDisplay( PFace, PSuit, pair, 2 );        
            }
         }else if(PResult[ 3 ] == 1){
            evalDisplay( PFace, PSuit, pair, 3 );        
         }
      }
   }
	
	printf("\nDealer hand\n***********\n\n");
	straight( DFace, DSuit, wStoreFace, DResult ); 
        //printf("\n  DResult[ 5 ] = %d\n", DResult[ 5 ] );
        if(DResult[ 5 ] == 0){
           flush( DFace, DSuit, DResult );
	   //printf("\n  DResult[ 4 ] = %d\n", DResult[ 4 ] );
	   if(DResult[ 4 ] == 0){
              fourKind( DFace, DSuit, DResult, pair );
	      //printf("\n  DResult[ 3 ] = %d\n", DResult[ 3 ] );
	      if(DResult[ 3 ] == 0){
                 threeKind( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 2 ] = %d\n", DResult[ 2 ] );
	         if(DResult[ 2 ] == 0){
                 twoPair( DFace, DSuit, DResult, pair );
	         //printf("\n  DResult[ 1 ] = %d\n", DResult[ 1 ] );
	            if(DResult[ 1 ] == 0){
                       aPair( DFace, DSuit, DResult, pair );
	               //printf("\n  DResult[ 0 ] = %d\n", DResult[ 0 ] );
	               if(DResult[ 0 ] == 0){
                     printf("Very weak!\n");
                  }else if(DResult[ 0 ] == 1){
                     evalDisplay( DFace, DSuit, pair, 0 );         
                  }
               }else if(DResult[ 1 ] == 1){
                  evalDisplay( DFace, DSuit, pair, 1 );        
               }
            }else if(DResult[ 2 ] == 1){
               evalDisplay( DFace, DSuit, pair, 2 );        
            }
         }else if(DResult[ 3 ] == 1){
            evalDisplay( DFace, DSuit, pair, 3 );        
         }
      }
   }
	
	//result
	final( PResult, DResult );
	
}

void draw( const int wDeck[][ 13 ], char *wDFace[], char *wDSuit[], const char *wStoreFace[], const char *wStoreSuit[], int wPair[] ){
   int i, j, zero = 0, card, row, column;
   
   //find how many zero
   for(i = 0 ; i < 5 ; i++){
      if(wPair[ i ] == 0)
         zero++;         
   }    
   if(zero == 5){
      zero = 2;
   }else{
      zero -= 1;
   }
   
   //debug
   //printf("zero = %d\n", zero); 
    
   
   //draw new card respect to number of zero
   for(card = 11; card <= (11 + zero); card++){
		for(row = 0; row < 4; row++){
			for(column = 0; column < 13; column++){
				if(wDeck[ row ][ column ] == card){
               //printf("%5d\n", card);             
               for(j = 0; j < 5; j++){
                  if(wPair[ j ] == 0){
                     wDSuit[ j ] = wStoreSuit[ row ];
                     wDFace[ j ] = wStoreFace[ column ];
                     wPair[ j ] = 1;
                     break;
                  }
               }
	         }
			}
		}
	}
	
	//debug
	/*for(i = 0; i < 5; i++){
		printf("%10s of %-8s\n", wDFace[ i ], wDSuit[ i ] );
	}*/
}

void initialDisplay( const char *wPFace[], const char *wPSuit[], const char *wDFace[], const char *wDSuit[] ){
   int i;
   
   printf("*************************\nYour five-card poker hand\n*************************\n\nPlayer hand %28s\n********** %28s\n\n", "Dealer hand", "***********");
	for(i = 0; i < 5; i++){
		printf("%10s of %-8s %10s of %-8s\n", wPFace[ i ], wPSuit[ i ], "*****", "*****" );
	}  
}

void evalDisplay( const char *wPDFace[], const char *wPDSuit[], const int wPair[], const int wType ){
   int card;
   char *type[ 4 ] = { "Pair", "Two-pair", "Three of a kind", "Four of a kind" };
   
   printf("\n%s...\n", type[ wType ] );
   for(card = 0; card < 5; card++){
      if(wPair[ card ] != 0){
         printf("\n%7s of %-9s\n", wPDFace[ card ], wPDSuit[ card ] );
      }
   }             
}

void aPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, j = 0, k;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;

   //compute whether the five-hand card contains a pair
   for(card = 0; card < 5; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){
            j++;
            wPair[ card ] = 1;
            wPair[ i ] = 1;
  	 	   }
 	   }
   }
    
   //assign result
   if(j == 1){
      result[ 0 ] = 1;
   }    
}

void twoPair( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, j = 0, k;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;
    
   //compute whether the five-hand card contains two pair
   for(card = 0; card < 5; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){
            j++;
            wPair[ card ] = 1;
            wPair[ i ] = 1;
 	 	   }  
      }
   }
    
   //assign result
   if(j == 2){
      result[ 1 ] = 1;
   }  
}

void threeKind( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, j = 0, k, x;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;
    
   //compute whether the five-hand card contains three of a kind
   for(card = 0; card < 3; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){
            for(x = i + 1; x < 5; x++){
               if(wPDFace[ i ] == wPDFace[ x ]){
                  j++;
                  wPair[ card ] = 1;
                  wPair[ i ] = 1;
                  wPair[ x ] = 1;          
               }      
            }
    	   }  
      }
   }
    
   //assign result
   if(j == 1){
      result[ 2 ] = 1;
   }          
}

void fourKind( const char *wPDFace[], const char *wPDSuit[], int result[], int wPair[] ){
   int card, i, indi = 0;
   
   //initalize wPair
   for(i = 0; i < 5; i++)
      wPair[ i ] = 0;
    
   //compute whether your five-hand card contains four-of-a-kind
   for(card = 0; card < 2; card++){
      for(i = card + 1; i < 5; i++){
         if(wPDFace[ card ] == wPDFace[ i ]){  
            indi++;
            if(indi == 1)
               wPair[ card ] = 1;
            wPair[ i ] = 1;    
             
         }
      }         
      if(indi == 3)
         break;
      else if(indi > 3)
         break;
      else{
         indi = 0;
         for(i = 0; i < 5; i++)
            wPair[ i ] = 0;
      }
          
   }     
    
   //assign result
   if(indi == 3){
      result[ 3 ] = 1;
   } 
}

void flush( const char *wPDFace[], const char *wPDSuit[], int result[] ){
   int i, j = 0;
   
   //compute whether your five-hand card contains a flush
   for(i = 1; i < 5; i++){
      if(wPDSuit[ 0 ] == wPDSuit[ i ] )
         j++;
   }
   
   //display result
   if(j == 4){
      result[ 4 ] = 1;
      printf("\nFlush...\n");
      for(i = 0; i < 5; i++){
         printf("\n  %5s of %-8s\n", wPDFace[ i ], wPDSuit[ i ] );
      }
   }   
}

void straight( const char *wPDFace[], const char *wPDSuit[], const char *wStoreFace[], int result[] ){
   int i, j, k, pass, count, hold, check = 1;
   int faceValue[ 5 ] = { 0 };
   
   //locate face value and store in an array
   for(i = 0 ; i < 5; i++){
      for(j = 0 ; j < 13; j++){
         if(wPDFace[ i ] == wStoreFace[ j ]){
            faceValue[ i ] = j;           
         }      
      }
   }
   
   //sort face value in ascending order using bubble sort
   for(pass = 0; pass < 4; pass++){
      for(count = 0; count < 4; count++){
         if(faceValue[ count ] > faceValue[ count + 1 ]){
            //swap
            hold = faceValue[ count ];
            faceValue[ count ] = faceValue[ count + 1 ];
            faceValue[ count + 1 ] = hold;               
         }          
      }         
   }
   
   //check if the hand contains a straight
   for(i = 0; i < 4; i++){
      if(faceValue[ i ] + 1 != faceValue[ i + 1 ]){
         check = 0;              
      }      
   }
   
   //display result
   if(check == 1){
      result[ 5 ] = 1;
      printf("\nStraight...\n");
      for(i = 0; i < 5; i++){
         printf("\n  %5s of %-8s\n", wPDFace[ i ], wPDSuit[ i ] );
      }
   }    
}

void final( const int wPResult[], const int wDResult[] ){
   int i, x = 0, y = 0;
   
   printf("\n******\nResult\n******\n\n");
   
   //evaluate both hand
   for(i = 0; i < 6; i++){
      if(wPResult[ i ] == 1)
         x = i + 1;
      if(wDResult[ i ] == 1)
         y = i + 1;      
   }
   
   //debug
   //printf("x = %d  y = %5d\n\n", x, y);
   
   if(x > y)
      printf("Players win!\n\n");
   else if(y > x)
      printf("Dealers win!\n\n");
   else if(x == y)
      printf("Its a tie!\n\n");
   else
      printf("Unable to evaluate!\n\n");
}

3) Card Shuffling and Dealing: Five-card Poker Hand Evaluation

Deals two five-card poker hand, evaluates each hand, and determines which is the better hand.
/*
 *  Pointers 713 : Evaluate Five Hand Card
 *
 *  Created on: Feb 23, 2012
 *      Author: aeriqusyairi
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
 
//main functions
void shuffle( int wDeck[][ 13 ] ); 
void deal( const int wDeck[][ 13 ], const char *wFace[], const char *wSuit[] );
void display( const char *wfFace[], const char *wfSuit[], const char *wsFace[], const char *wsSuit[] );

int main(){
   //initialize suit array
   const char *suit[ 4 ] = { "Hearts", "Diamonds", "Clubs", "Spades" };
    
   //initalize face array
   const char *face[ 13 ] = { "Ace", "Deuce", "Three", "Four",
                               "Five", "Six", "Seven", "Eight",
                               "Nine", "Ten", "Jack", "Queen", "King" };
    
   //initialize deck array
   int deck[ 4 ][ 13 ] = { 0 };
    
   //seed random number generator
   srand(time(0));
    
   shuffle( deck );//shuffle the deck
   deal( deck, face, suit );//deal five-hand card
    
   system("pause");
   return 0;    
}
 
void shuffle( int wDeck[][ 13 ] ){
   int row, column, card;

 for(card = 1; card <= 52; card++){
  do{
   row = rand() % 4;
   column = rand() % 13;
  }while(wDeck[ row ][ column ] != 0);




  wDeck[ row ][ column ] = card;
 }
}

void deal( const int wDeck[][ 13 ], const char *wFace[], const char *wSuit[] ){
   //operational functions
   void pair( const char *wfFace[], const char *wfSuit[], int result[] );
   void twoPair( const char *wfFace[], const char *wfSuit[], int result[] );
   void threeKind( const char *wfFace[], const char *wfSuit[], int result[] );
   void fourKind( const char *wfFace[], const char *wfSuit[], int result[] );
   void flush( const char *wfFace[], const char *wfSuit[], int result[] );
   void straight( const char *wfFace[], const char *wfSuit[], const char *wFace[], int result[] );
   void eval( const int firstResult[], const int secondResult[] );
   
 int card, row, column, i, j = 0;
 
 //storage for two five-hand card
 //result boolean: 0:pair 1:two pair 2:three of a kind 3:four of a kind 4:flush 5:straight
 //first
   char *fSuit[ 5 ] ;//= { "Spades", "Hearts", "Hearts", "Hearts", "Hearts" };
   char *fFace[ 5 ] ;//= { "Ace", "Ace", "Three", "Four", "Five" };
   int fResult[ 6 ] = { 0 };
   //second
   char *sSuit[ 5 ] ;//= { "Spades", "Hearts", "Hearts", "Hearts", "Hearts" };
   char *sFace[ 5 ] ;//= { "Ace", "Six", "Three", "Four", "Five" };
   int sResult[ 6 ] = { 0 };

 //deal 5-card poker hand 
 
 for(card = 1, i = 0; card <= 10; card++, i++){
  for(row = 0; row < 4; row++){
   for(column = 0; column < 13; column++){
    if(wDeck[ row ][ column ] == card && i < 5){
               fSuit[ i ] = wSuit[ row ];
               fFace[ i ] = wFace[ column ];
          }else if(wDeck[ row ][ column ] == card && i > 4){
               sSuit[ j ] = wSuit[ row ];
               sFace[ j ] = wFace[ column ];
               j++;      
            }
   }
  }
 }
 

 //display two five-card poker hand
 display( fFace, fSuit, sFace, sSuit );
 
 //evaluate
 printf("\n******************\nEvaluate both hand\n******************\n\nFirst hand\n**********\n\n");
 pair( fFace, fSuit, fResult );
 //printf("\n  fResult[ 0 ] = %d\n", fResult[ 0 ] );
 twoPair( fFace, fSuit, fResult );
 //printf("\n  fResult[ 1 ] = %d\n", fResult[ 1 ] );
 threeKind( fFace, fSuit, fResult );
 //printf("\n  fResult[ 2 ] = %d\n", fResult[ 2 ] );
 fourKind( fFace, fSuit, fResult );
 //printf("\n  fresult[ 3 ] = %d\n", fResult[ 3 ] );
 flush( fFace, fSuit, fResult );
 //printf("\n  fResult[ 4 ] = %d\n", fResult[ 4 ] );
   straight( fFace, fSuit, wFace, fResult ); 
   //printf("\n  fResult[ 5 ] = %d\n", fResult[ 5 ] );
 
 printf("\nSecond hand\n***********\n\n");
 pair( sFace, sSuit, sResult );
 printf("\n  sResult[ 0 ] = %d\n", sResult[ 0 ] );
 twoPair( sFace, sSuit, sResult );
 printf("\n  sResult[ 1 ] = %d\n", sResult[ 1 ] );
 threeKind( sFace, sSuit, sResult );
 printf("\n  sResult[ 2 ] = %d\n", sResult[ 2 ] );
 fourKind( sFace, sSuit, sResult );
 printf("\n  sResult[ 3 ] = %d\n", sResult[ 3 ] );
 flush( sFace, sSuit, sResult );
 printf("\n  sResult[ 4 ] = %d\n", sResult[ 4 ] );
 straight( sFace, sSuit, wFace, sResult ); 
   printf("\n  sResult[ 5 ] = %d\n", sResult[ 5 ] );
 
 //result
 eval( fResult, sResult );
 
}

void display( const char *wfFace[], const char *wfSuit[], const char *wsFace[], const char *wsSuit[] ){
   int i;
   
   printf("*************************\nYour five-card poker hand\n*************************\n\nFirst hand %28s\n********** %28s\n\n", "Second hand", "***********");
 for(i = 0; i < 5; i++){
  printf("%10s of %-8s %10s of %-8s\n", wfFace[ i ], wfSuit[ i ], wsFace[ i ], wsSuit[ i ] );
 }  
}

void pair( const char *wfFace[], const char *wfSuit[], int result[] ){
   int card, i, j = 0, k;
   int pair[ 5 ] = { 0 };

   //compute whether the five-hand card contains a pair
   printf("\nPair...\n");
   for(card = 0; card < 5; card++){
      for(i = card + 1; i < 5; i++){
         if(wfFace[ card ] == wfFace[ i ]){
            j++;
            pair[ card ] = i;
        }
     }
   }
    
   //display result
   if(j == 1){
      for(card = 0; card < 5; card++){
         if(pair[ card ] != 0){
            k = pair[ card ];
            printf("\n%10s of %-8s and %5s of %-8s\n", wfFace[ card ], wfSuit[ card ], wfFace[ k ], wfSuit[ k ] );
            result[ 0 ] = 1;
         }
      }
   }else{
      printf("\n  Your five-hand card doesn't contains a pair.\n");      
   }      
}

void twoPair( const char *wfFace[], const char *wfSuit[], int result[] ){
   int card, i, j = 0, k;
   int pair[ 5 ] = { 0 };
    
   //compute whether the five-hand card contains two pair
   printf("\nTwo-pair...\n");
   for(card = 0; card < 5; card++){
      for(i = card + 1; i < 5; i++){
         if(wfFace[ card ] == wfFace[ i ]){
            j++;
            pair[ card ] = i;
       }  
      }
   }
    
   //display result
   if(j == 2){
      result[ 1 ] = 1;
      for(card = 0; card < 5; card++){
         if(pair[ card ] != 0){
            k = pair[ card ];
            printf("\n%10s of %-8s and %5s of %-8s\n", wfFace[ card ], wfSuit[ card ], wfFace[ k ], wfSuit[ k ] );
         }
      }
   }else{
      printf("\n  Your five-hand card doesn't contains two pair.\n");      
   }    
}

void threeKind( const char *wfFace[], const char *wfSuit[], int result[] ){
   int card, i, j = 0, k, x;
   int pair[ 3 ] = { 0 };
    
   //compute whether the five-hand card contains three of a kind
   printf("\nThree of a kind...\n");
   for(card = 0; card < 3; card++){
      for(i = card + 1; i < 5; i++){
         if(wfFace[ card ] == wfFace[ i ]){
            for(x = i + 1; x < 5; x++){
               if(wfFace[ i ] == wfFace[ x ]){
                  j++;
                  pair[ 0 ] = card;
                  pair[ 1 ] = i;
                  pair[ 2 ] = x;          
               }      
            }
        }  
      }
   }
    
   //display result
   if(j == 1){
      result[ 2 ] = 1;
      for(card = 0; card < 3; card++){
         k = pair[ card ];
         printf("\n%10s of %-8s\n", wfFace[ k ], wfSuit[ k ] );
      }
   }else{
      printf("\n  Your five-hand card doesn't contains three of a kind.\n");      
   }           
}

void fourKind( const char *wfFace[], const char *wfSuit[], int result[] ){
   int card, i, indi = 0, pair[ 5 ] = { 0 };
    
   //compute whether your five-hand card contains four-of-a-kind
   printf("\nFour of a kind...\n");
   for(card = 0; card < 2; card++){
      for(i = card + 1; i < 5; i++){
         if(wfFace[ card ] == wfFace[ i ]){  
            indi++;
            if(indi == 1)
               pair[ i - 1 ] = 1;
            pair[ i ] = 1;    
             
         }
      }         
      if(indi == 3)
         break;
      else if(indi > 3)
         break;
      else{
         indi = 0;
         for(i = 0; i < 5; i++)
            pair[ i ] = 0;
      }
          
   }     
    
   //display result
   if(indi == 3){
      result[ 3 ] = 1;
      for(i = 0; i < 5; i++){
        if( pair[ i ] == 1)
           printf("\n%5s of %-9s\n", wfFace[ i ], wfSuit[ i ] ); 
      }      
      printf("\n"); 
   }else{
      printf("\n  Your five-hand card doesn't contains four-of-a-kind.\n");      
   }   
}

void flush( const char *wfFace[], const char *wfSuit[], int result[] ){
   int i, j = 0;
   
   //compute whether your five-hand card contains a flush
   printf("\nFlush...\n");
   for(i = 1; i < 5; i++){
      if(wfSuit[ 0 ] == wfSuit[ i ] )
         j++;
   }
   
   if(j == 4){
      result[ 4 ] = 1;
      for(i = 0; i < 5; i++){
         printf("\n  %5s of %-8s\n", wfFace[ i ], wfSuit[ i ] );
      }
   }else{
      printf("\n  Not flush!\n");   
   }     
}

void straight( const char *wfFace[], const char *wfSuit[], const char *wFace[], int result[] ){
   int i, j, k, pass, count, hold, check = 1;
   int faceValue[ 5 ] = { 0 };
   
   printf("\nStraight...\n");
   
   //locate face value and store in an array
   for(i = 0 ; i < 5; i++){
      for(j = 0 ; j < 13; j++){
         if(wfFace[ i ] == wFace[ j ]){
            faceValue[ i ] = j;           
         }      
      }
   }
   
   //sort face value in ascending order using bubble sort
   for(pass = 0; pass < 4; pass++){
      for(count = 0; count < 4; count++){
         if(faceValue[ count ] > faceValue[ count + 1 ]){
            //swap
            hold = faceValue[ count ];
            faceValue[ count ] = faceValue[ count + 1 ];
            faceValue[ count + 1 ] = hold;               
         }          
      }         
   }
   
   //check if the hand contains a straight
   for(i = 0; i < 4; i++){
      if(faceValue[ i ] + 1 != faceValue[ i + 1 ]){
         check = 0;              
      }      
   }
   
   if(check == 1){
      result[ 5 ] = 1;
      for(i = 0; i < 5; i++){
         printf("\n  %5s of %-8s\n", wfFace[ i ], wfSuit[ i ] );
      }
   }else{
      printf("\n  Not a straight hand.\n" );   
   }     
}




void eval( const int firstResult[], const int secondResult[] ){
   int i, x = 0, y = 0;
   
   printf("\n******\nResult\n******\n\n");
   
   //debug
   /*
   for(i = 0; i < 6; i++){
      int j = 0;
      if(firstResult[ i ] == 1 && secondResult[ i ] == 1){
         printf("%d = Its a tie!\n", i ); 
         j = 1;               
      }else if(firstResult[ i ] == 1){
         printf("%d = First hand is better.\n", i ); 
         j = 1;               
      }else if(secondResult[ i ] == 1){
         printf("%d = Second hand is better.\n", i );  
         j = 1;    
      }else
         printf("%d = Both hand's weak!\n", i );   
   }  
   printf("\n");  
   */
   
   //evaluate both hand
   for(i = 0; i < 6; i++){
      if(firstResult[ i ] == 1)
         x = i + 1;
      if( secondResult[ i ] == 1)
         y = i + 1;      
   }
   
   //debug
   printf("x = %d  y = %5d\n\n", x, y);
   
   if(x > y)
      printf("First hand win!\n\n");
   else if(y > x)
      printf("Second hand win!\n\n");
   else if(x == y)
      printf("Its a tie!\n\n");
   else
      printf("Unable to evaluate!\n\n");
}

2) Card Shuffling and Dealing: Basic Five-card Poker Hand

Deals a five-card poker hand and determine if the hand contains a pair, two pair, three of a kind, four of a kind, flush, and straight.
/*
 *  Pointers 712 : Five Hand Card
 *
 *  Created on: Feb 18, 2012
 *      Author: aeriqusyairi
 */
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

//main functions
void shuffle( int wDeck[][ 13 ] ); 
void deal( const int wDeck[][ 13 ], const char *wface[], const char *wSuit[], char *wfSuit[], char *wfFace[] );

//operation functions
void pair( const char *wfSuit[], const char *wfFace[]);
void twoPair( const char *wfSuit[], const char *wfFace[] );
void threeKind( const char *wfSuit[], const char *wfFace[] );
void fourKind( const char *wfSuit[], const char *wfFace[] );
void flush( const char *wfSuit[], const char *wfFace[] );
void straight( const char *wfSuit[], const char *wfFace[], const char *wFace[] );

//sub-operation functions
void result( const int compare, const int compareTo, const char *wfFace[], const char *wfSuit[], const char statement[] );

int main(void){
 //initilize suit array
 const char *suit[ 4 ] = { "Hearts", "Diamonds", "Clubs", "Spades" };

 //initialize face array
 const char *face[ 13 ] = { "Ace", "Deuce", "Three", "Four",
                            "Five", "Six", "Seven", "Eight",
                            "Nine", "Ten", "Jack", "Queen", "King" };

    //initialize suit and face array for storing five-hand card
 char *fSuit[ 5 ] ;// "Hearts", "Hearts", "Hearts", "Hearts", "Hearts" };
 char *fFace[ 5 ] ;// "Seven", "Ace", "Ace", "Four", "Five" };

 //initialize deck array
 int deck[ 4 ][ 13 ] = { 0 };

 //seed random number generator
 srand( time( 0 ) );

 shuffle( deck );//shuffle the deck
 deal( deck, face, suit, fSuit, fFace );//deal five-hand card
 pair( fSuit, fFace );//compute for pair
 twoPair( fSuit, fFace );//compute for two-pair
 threeKind( fSuit, fFace );//compute for three of a kind
 fourKind( fSuit, fFace );//compute for four of the kind
 flush( fSuit, fFace );//compute for flush
 straight( fSuit, fFace, face );//compute for straight

   system("pause");
 return 0;
}

void shuffle( int wDeck[][ 13 ] ){
 int row, column, card;

 for(card = 1; card <= 52; card++){
  do{
   row = rand() % 4;
   column = rand() % 13;
  }while(wDeck[ row ][ column ] != 0);

  wDeck[ row ][ column ] = card;
 }
}

void deal( const int wDeck[][ 13 ], const char *wFace[], const char *wSuit[], char *wfSuit[], char *wfFace[] ){
 int card, row, column, i;

 //deal 5-card poker hand
 for(card = 1, i = 0; card <= 5; card++, i++){
  for(row = 0; row < 4; row++){
   for(column = 0; column < 13; column++){
    if(wDeck[ row ][ column ] == card){
               wfSuit[ i ] = wSuit[ row ];
               wfFace[ i ] = wFace[ column ];
          }
   }
  }
 }

 //display 5-card poker hand
 printf("Your five-card poker hand...\n\n");
 for(i = 0; i < 5; i++){
  printf("%10s of %-8s\n", wfFace[ i ], wfSuit[ i ]);
 }
}

void pair(const char *wfSuit[], const char *wfFace[]){
    int card, i, j = 0, k;
    int pair[ 5 ] = { 0 };

    //compute whether the five-hand card contains a pair
    printf("\nPair...\n");
    for(card = 0; card < 5; card++){
       for(i = card + 1; i < 5; i++){
          if(wfFace[ card ] == wfFace[ i ]){
             j++;
             pair[ card ] = i;
        }
      }
    }
    
    //display result
    if(j == 1){
      for(card = 0; card < 5; card++){
         if(pair[ card ] != 0){
            k = pair[ card ];
            printf("\n%10s of %-8s and %5s of %-8s\n", wfFace[ card ], wfSuit[ card ], wfFace[ k ], wfSuit[ k ] );
         }
      }
   }else{
      printf("\n  Your five-hand card doesn't contains any pair.\n");      
   }  
}

void twoPair( const char *wfSuit[], const char *wfFace[] ){
    int card, i, j = 0, k;
    int pair[ 5 ] = { 0 };
    
    //compute whether the five-hand card contains two pair
    printf("\nTwo-pair...\n");
    for(card = 0; card < 5; card++){
        for(i = card + 1; i < 5; i++){
           if(wfFace[ card ] == wfFace[ i ]){
             j++;
             pair[ card ] = i;
         }  
        }
    }
    
    //display result
    if(j == 2){
       for(card = 0; card < 5; card++){
          if(pair[ card ] != 0){
             k = pair[ card ];
             printf("\n%10s of %-8s and %5s of %-8s\n", wfFace[ card ], wfSuit[ card ], wfFace[ k ], wfSuit[ k ] );
          }
       }
    }else{
       printf("\n  Your five-hand card doesn't contains two pair.\n");      
    }
}

void threeKind( const char *wfSuit[], const char *wfFace[] ){
    int card, i, j = 0, k, x;
    int pair[ 3 ] = { 0 };
    
    //compute whether the five-hand card contains three of a kind
    printf("\nThree of a kind...\n");
    for(card = 0; card < 3; card++){
        for(i = card + 1; i < 5; i++){
           if(wfFace[ card ] == wfFace[ i ]){
              for(x = i + 1; x < 5; x++){
                 if(wfFace[ i ] == wfFace[ x ]){
                    j++;
                    pair[ 0 ] = card;
                    pair[ 1 ] = i;
                    pair[ 2 ] = x;          
                 }      
              }
         }  
        }
    }
    
    //display result
    if(j == 1){
       for(card = 0; card < 3; card++){
             k = pair[ card ];
             printf("\n%10s of %-8s\n", wfFace[ k ], wfSuit[ k ] );
       }
    }else{
       printf("\n  Your five-hand card doesn't contains three of a kind.\n");      
    }      
}

void fourKind( const char *wfSuit[], const char *wfFace[] ){
    int card, i, indi = 0, pair[ 5 ] = { 0 };
    
    //compute whether your five-hand card contains four-of-a-kind
    printf("\nFour of a kind...\n");
    for(card = 0; card < 2; card++){
       for(i = card + 1; i < 5; i++){
          if(wfFace[ card ] == wfFace[ i ]){  
             indi++;
             if(indi == 1)
                pair[ i - 1 ] = 1;
             pair[ i ] = 1;    
             
          }
       }         
       if(indi == 3)
          break;
       else if(indi > 3)
          break;
       else{
          indi = 0;
          for(i = 0; i < 5; i++)
             pair[ i ] = 0;
       }
          
    }     
    
    //display result
    if(indi == 3){
       for(i = 0; i < 5; i++){
         if( pair[ i ] == 1)
            printf("\n%5s of %-9s\n", wfFace[ i ], wfSuit[ i ] ); 
       }      
       printf("\n"); 
    }else{
       printf("\n  Your five-hand card doesn't contains four-of-a-kind.\n");      
    }
}

void flush ( const char *wfSuit[], const char *wfFace[] ){
   int i, j = 0;
   
   //compute whether your five-hand card contains a flush
   printf("\nFlush...\n");
   for(i = 1; i < 5; i++){
      if(wfSuit[ 0 ] == wfSuit[ i ] )
         j++;
   }
   
   //display result
   result( j, 0, wfFace, wfSuit, "\n  Not flush!\n" );
}

void straight( const char *wfSuit[], const char *wfFace[], const char *wFace[] ){
   int i, j, k, pass, count, hold, check = 1;
   int faceValue[ 5 ] = { 0 };
   
   printf("\nStraight...\n");
   //locate face value and store in an array
   for(i = 0 ; i < 5; i++){
      for(j = 0 ; j < 13; j++){
         if(wfFace[ i ] == wFace[ j ]){
            faceValue[ i ] = j;           
         }      
      }
   }
   
   //sort face value in ascending order using bubble sort
   for(pass = 0; pass < 4; pass++){
      for(count = 0; count < 4; count++){
         if(faceValue[ count ] > faceValue[ count + 1 ]){
            //swap
            hold = faceValue[ count ];
            faceValue[ count ] = faceValue[ count + 1 ];
            faceValue[ count + 1 ] = hold;               
         }          
      }         
   }
   
   //check if the hand contains a straight
   for(i = 0; i < 4; i++){
      if(faceValue[ i ] + 1 != faceValue[ i + 1 ]){
         check = 0;              
      }      
   }
   
   //display result
   result( check, 1, wfFace, wfSuit, "\n  Not a straight hand.\n" );
      
   printf("\n");
}

//sub-operation functions
void result( const int compare, const int compareTo, const char *wfFace[], const char *wfSuit[], const char statement[] ){
   int i;
   
   if(compare == compareTo){
      for(i = 0; i < 5; i++){
         printf("\n  %5s of %-8s\n", wfFace[ i ], wfSuit[ i ] );
      }
   }else{
      printf("%s", statement );   
   }
}